The challenge of the project is like a spring that winds up a child’s toy; it winds up the project and sets it up for good learner engagement and a stimulating process. The aim is to have learners engaged in knowledge-building activities. In problem-solving projects the challenge phase is characterised by the posing of the problem and the challenge to find a solution. In other project-based approaches the challenge phase is characterised by posing essential questions to which there are no obvious answers. This launches an investigation in order to develop informed responses.
Whereas you do not want to plan a project just so that technology can be used (unless you are a computer/IT teacher), you definitely want to try to enhance the learning experience through the integration of technology. As you design a challenge for your learners you should always have an eye on the potential for technology use in the project.
Learning Objectives:
Once you successfully complete the lesson you will be able to:
- Analyse existing projects and recognise examples of sound principles, best practice and practical ideas for your own practice;
- Plan a WebQuest or similarly structured project;
- Evaluate the effectiveness of a WebQuest or similarly structured project.
Lesson Activities


